Display3DS is Free Software demonstrating how Mac OS X programmers using Xcode 3.1.1 can call my Mesh3DS Framework to decode a sample 3D Studio MAX (.3DS) mesh file and display the result using the OpenGL 3D Graphics API.
This source code is offered freely and without warranties or restrictions to help others seeking a minimal Objective-C and Cocoa compliant codebase onto which your own features and functionality can be added.
Display3DS, the Mesh3DS Framework and my SpaceTime Screen Saver are available on the download page. Please make sure to follow the instructions in the enclosed Readme file to get started compiling and building the sources on your system.